Fact checked byHeather Biele

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March 13, 2023
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Augmented reality has potential in obstacle navigation for people with low vision

Fact checked byHeather Biele
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Despite barriers in technology and design, there is a future for the use of augmented reality as assistive technology in individuals with low vision, according to a study published in Optics Express.

Perspective from Erick Henderson, OD, FAAO

In addition, data revealed that 3D world-locked augmented reality (AR) visual cues were more beneficial than directional heads-up cues when navigating obstacles.

virtualreality
Despite the barriers in technology and design, there is a future for the use of AR as assistive technology in individuals with low vision. Source: Adobe Stock

“[The study] definitely validates that there is a future for this kind of assistive technology,” Dylan R. Fox, MIMS, UX designer at the University of California, Berkeley, told Healio. “The results affirmed the potential to improve people’s quality of life.”

Utilizing a HoloLens 2 headset and a Unity engine, Fox and colleagues developed a prototype AR application with visual navigation cues and a low-intensity 15-meter-long obstacle course to assess the effectiveness of AR visual cues in 20 individuals (average age, 46 years; 30% women) with moderate visual impairment.

The visual cues included 3D world-locked cues that highlighted obstacles when a user was within 5 meters, as well as directional heads-up cues that identified obstacles with virtual indicator bars.

Researchers noted obstacle course navigation errors, including hesitations, object contacts, stumbles, high stepping, corrections, experimenter interventions and behavior modifications, to gather quantitative data on the application’s effectiveness in detecting and avoiding obstacles.

Study participants were asked to rate their experiences with the AR visual cues on a scale of –3 to 3 (0 representing the control, no headset) after completing the obstacle course to provide qualitative user experience results about multiple aspects of the application’s effectiveness. The subjective user experience ratings were grouped by confidence, obstacle location, obstacle size and awareness.

Fox and colleagues found that 3D world-locked visual cues were preferred by participants and less disruptive to walking speed compared with directional heads-up cues.

In the post-study user experience survey, world-locked cues received median ratings of 2 for confidence, 2 for obstacle location, 2.5 for obstacle size and 1 for awareness. Conversely, heads-up cues received median ratings of 0 for confidence, 1 for obstacle location, 0 for obstacle size and 0 for awareness.

In addition, 60% of participants said they preferred world-locked visual cues at the end of the experiment.

“AR vision enhancement systems have great potential to support people with visual impairments that cannot be corrected by conventional glasses,” Fox and colleagues wrote in the study. “However, research into the technical requirements and visual design of these systems is still in its infancy.”

The co-authors added, “Fruitful avenues for future research on AR support for obstacle avoidance include examinations of visual cues for moving obstacles, comparisons of different environmental scanning technology, assessments of eye tracking and gaze-mediated interactions, explorations of different kinds of environments, and combining visual cues with other forms of feedback such as haptics and sound.”